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ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_awoiaf_formations|Battle Keys and Orders ip_awoiaf_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.
https://w.atwiki.jp/galacticfield/pages/232.html
Galactic Blog/2006年03月27日/呪われた杜 #blognavi
https://w.atwiki.jp/galacticfield/pages/771.html
Galactic Blog/2007年01月27日/ご報告 #blognavi
https://w.atwiki.jp/nwwiki/pages/96.html
概要 2023/10/31に実装される「NewWorld Update 3.0.2」の日本語翻訳です。 目次 アップデート内容サブキャラクター ワールドエクスペリエンス アーティファクト ハートルーン 武器 付属効果(Pearks) NIGHTVEIL HALLOW エコノミー、プログレッション、装備 才能(APTITUDE) クラフト シーズン MARKS OF FORTUNE アップデート内容 メンテナンス日時:10/31(水)15 00 ~ 16 00(日本時間) 本文:https //www.newworld.com/en-us/news/articles/new-world-update-3-0-2 サブキャラクター プレイヤーは1つのワールドに対して、いつでも全てのキャラクターでPvPを行うことができるようになり、1人のキャラクターに制限されることはありません。インフルエンスやシェルカンパニー(戦争をシステムに作用するカンパニー)は、私たちの変更によって、大部分は領土のコントロールにおいてサブキャラクターの影響を軽減しています。もし不正行為を確認した場合、制限を再導入するつもりですが、それ以外の場合は制限を解除したまま続ける予定です。 ワールドエクスペリエンス 「Edengrove」 and 「Shattered Mountain」のイエティからのアイテムドロップが、一時的に無効にされました。 同じ変異が連続して出現していた不具合を修正しました。 「Elysian Wilds」の「Montrapala」のボスに対して悪用できる不具合を修正しました。 「Cauterizing a Wound」の派閥ミッションで、特定の地点のゴリラにミッションアイテムを追加し不具合を修正しました。 Granny, Zander's employerに話す際に進行を妨げる不具合を修正しました。 以下のマウントレースの距離を短縮しました。「Four Seasons Tour」、「Barrens and Bogs Tour」、「Island Tour」、「Sands and Storms Tour」 宿のクエストを開始する際に、トレーディングポストのアチーブメントをアンロックするようになります。 「Starstone Barrows」のノーマルエネミーのカウントの不具合を修正しました。 大きなグループでのキャラクターの帯域幅の割り当てを改善しました。 マウントの音声がマウントを降りた後にも残る不具合を修正しました。 アーティファクト 「Lost Stopwatch Artifact」が通常のタウントの宝石と同様に、追加の敵視を発生させるよう更新しました。 ドロップしたアーティファクトが、サーバーとのディスコネクトによって獲得できない不具合を修正しました。 「Attuned Leather Pants」のアーティファクトの「Well Rounded」の付属効果が、すべてのステータスを+10する効果が提供されていない、Magnifyのツールチップが正しく表示されていない不具合が修正されました。 ハートルーン ・Dark Ascent ハートルーン"20%"ダメージ増加 ・Fire Storm ハートルーン"33%"ダメージ増加 ・Devourer ハートルーン"26%"ダメージ増加 武器 ブランダーバス ・PvPにおける基礎ダメージを"-9%"から"12%"に減少しました。 Ice Gauntlet ・Ice Tombが破壊される際にTombのポーズでプレイヤーがスタックする不具合を修正しました。 Rapier ・「Flurry Fleeting Strikes」アップグレードが正常に機能しない不具合を修正しました。 ・ツールチップで、以前のバランス変更の更新された値(5%)を表示しない不具合を修正しました。 付属効果(Pearks) 「Physical Aversion」、「Elemental Aversion」 - 最大値を"4.2%" → "4.5%"に増加しました。 〇〇 Conditioning - を"4%" → "5%"に強化しました。 「Slowing Tether」- 「Disintegrate bonus」を調整し、使用時にはDisintegrateのスタックを1つだけ適用するようにしました。 Healthy Toast - 「最大体力の11%」から「基礎体力の15%」に変更しました。 「Tumbler Footwraps」の「Shirking Blessing」に"1秒"のクールダウンを追加しました。 「Shirking Heals」の回復量の体力の割合がギアスコアによって増加する不具合を修正しました。現在は、ギアスコア700で最大体力の"1.5%"が上限です。 NIGHTVEIL HALLOW エリアにプレイヤーが多すぎると、「Baalphazu」をターゲットにできない不具合を修正しました。 クラフトのメニューに「Nightveil Hallow Hatchet」の設計図が表示されない不具合を修正しました。 エコノミー、プログレッション、装備 「Ethereal Orichalcum Round ShieldとVoidbent Orichalcum Round Shield」が"Stylemancer"のメニューに表示されない不具合を修正しました。 Elysian Wildのハウスアイテムが解体できない不具合を修正しました。 特定のアイテムに、そのギアスコアで利用できないはずの付属効果(Perks)が付いていた不具合を修正しました。 ランク6の「Faction Round ShieldsのRefreshing Ward」が「Keenly Empowered」に変更されました。 一部の変異ダンジョンのアクセサリーは更新不可となり、代わりに修正されたものがドロップされるようになりました。 古い装備と付属効果(Perks)がドロップする不具合を修正しました。 インフルエンスの報酬からフレイルがドロップしない不具合を修正しました。 才能(APTITUDE) 拡張パックのクラフトの「 Aptitude Chests」は、「Timeless Shards」をドロップする可能性があります。 アルカナの「 Aptitude Crates」 は、「 Death Essence」の低いティアを排出してしまう不具合を修正し、Death Quintessenceの出現を妨げる不具・合を修正しました。 「 Woodworking 」、「Logging」の「 Aptitude Chests」は、加工された材料ではなく、"raw"の材料を含んでいます。 「 Weaving」の「 Aptitude Chests」は、意図した通りT5、2の繊維を含むようになります。 クラフト 「Savage Divide」のネームドアイテムをリロールするレシピが表示されない不具合を修正しました。 一部のネームドアイテムのリロールするレシピで、不正確なレシピ名が表示される不具合を修正しました。 プレイヤーのインベントリに「Ennead Dense Materia」がないと「Empyrean Forge Dense Materia」のレシピが表示されない不具合を修正しました。 マテリア変換レシピのクラフトコインコストを可能な限り最小に削減しました。 特定のアップグレードされたクラフトレシピが機能しなかった場合でも、アイテムが変更される不具合が修正されました。 シーズン 「Fellowship of the Flail」の"Journey Tasks"の説明文を明確に表現しました。 「Shirzad's Cave Lions」を倒した場合に「Kill Ancient Guardians」のシーズンアクティビティにカウントされる問題を修正しました。 「Faction Family」の"Journey Task"の誤字を修正しました。 「Savage Divide Expedition」およびMutation boxes」の「Writhing Seedlings」の説明文を修正し、「Crystalline Fur」が正しく表示されるようになりました。 「Complete a Mount Race」のシーズンアクティビティを削除しました。プレイヤーが全てのマウントレースを完了した後には利用不可になります。 「Spore Jelly」のポーションを速いペースで消費した場合に、「Mushroom Muncher」の"Journey Task"の進行が遅くなる不具合を修正しました。 シーズンアクティビティが完了している場合、カードが再抽選された際に、意図しないほどのシーズンXPを受け取る不具合を修正しました。 MARKS OF FORTUNE 世界中の通貨為替レートの変動に対応して、アメリカ合衆国外のゲーム内アイテムの価格をSteamの小売製品価格に合わせるため、価格を更新しました。
https://w.atwiki.jp/azuma3733/pages/755.html
#blognavi ~一般サイトニュース~ http //crime.log.thebbs.jp/1080245468.html ■痴漢冤罪の実態と対策 満員電車に乗らない。立つときは両手上に上げ出来るだけ女性のいないところにいます。 http //tekitounaotoko.blog4.fc2.com/blog-entry-342.html ■その特典、本当に欲しいですか? ゲーム特典はモノにもよりますが、同額なら付くのを選択するくらいかな。 むしろコミックやDVDの特典が目当て・・・(大体値段相当だし) http //d.hatena.ne.jp/Nota/20080714/1216038606 ■歴代ギャルゲー売り上げBEST100を調べてみたよ やっぱり1位はこれですよね。サクラ流石に強いなぁ。THシリーズが並んでる奇跡。うたわれが最後の10万。 http //waranote.blog76.fc2.com/blog-entry-1230.html ■ちょwwwゲーセンで凄いアイテムゲットしたwwwww 水wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww http //catmania.blog13.fc2.com/blog-entry-1914.html ■そろそろネギま!の再々TVアニメ化が発表された時のコメントを考えておこう 2クール学園祭でいいよマジで。あと愛娘ゆえゆえを可愛く扱ってくれればカンペキ。 http //vipvipblogblog.blog119.fc2.com/blog-entry-224.html ■12×12=144の素敵さ加減 こういう発想から天才って生まれていくんでしょうね。 ~兄貴祭の一部~ http //www.nicovideo.jp/watch/sm3951799 ■ニコニコ動画流星群をガチムチにしてみた 昨日の祭から1位を1つだけ。阿部さんと兄貴日米夢の共演がやっぱいいね!! http //www.nicovideo.jp/watch/sm3953659 ■【兄貴】ハ ッ ピ ー ♂ バ ー ス ゲ イ【誕生祭】 いや、これは違うンだ、ミクのしゃべりの調教を聞いてほしいんだ!!!!wwwwwwww ~日本一周~ http //www.nicovideo.jp/watch/sm3958388 ■ちょっと自転車で日本一周してくるPart2(二日目) 待ってました、安否確認!聖地まで訪れてます。 ~今日のオススメ~ http //www.nicovideo.jp/watch/sm3961769 ■ごっちゃに! ごっちゃなのに全然ゴタゴタしてない・・・。神繋ぎを超越してないかこれ!!! うわーこれ繋がるのか!みたいなのばっかり!1位だけどもっと評価されるべき!!!守備範囲広すぎ!! 折角のコンビニが愚民でwwwww許せるっwwwwきしまっとwwwwwしもさんが逆に使われるとかw http //www.nicovideo.jp/watch/sm3968050 ■1周年記念に少し歌ってみた [いさじ] えぇもちろん存じておりますよ!! おまけすげぇ、渋くかっこよくなりすぎです!!! 最後フルで!! http //www.nicovideo.jp/watch/sm3965522 ■東方キャラで遊んでみた ⑨に⑨って言われた!!なのになんでこんなココロがたかぶr(ry ちぇええええええん動くよ!!!ハクタクけーねがゾクゾクくるよ、。コメによく天子さんがいますね。 http //www.nicovideo.jp/watch/sm3661833 ■えーりん汁を飲めばいいよ(東方M-1ぐらんぷり)【FULL】 これ・・・すごすぎないか?何故埋もれてるんだ・・・。 ~ランキング~ http //www.nicovideo.jp/watch/sm3966413 ■週刊VOCALOIDランキング #41 今週もryoさんは強すぎます。門番健在。また2位とは卑怯な!!!1位は予想通りでした。 http //www.nicovideo.jp/watch/sm3963476 ■週刊ニコニコランキング #62 今回は全体的にいいランキング。2位が1位だと思ってました。と思ったらあれがあった!! らんちゃんのりのりだね!!! 来週はちょっと怖い・・・。 ~ニコニコ動画~ http //www.nicovideo.jp/watch/sm3960301 ■【手書き】すごいよ!!ハッサン もうね、大好きだ!!!!!!!またやろうかな・・・。 http //www.nicovideo.jp/watch/sm3966328 ■FF5を魔獣使いでクリアしてみようかな(アイテム禁止)その22 このLvと職業でいけるものなのか・・・すごいな・・・。最終回待ってます! http //www.nicovideo.jp/watch/sm3961033 ■【忍たMAD】(女性向け)ニンリール2(未完成) 完成まで全裸で待機だ!!!!!!!!! ~京アニ関連~ http //www.nicovideo.jp/watch/sm3957845 ■【らき☆すたMAD】ろいやる☆すとれーと また公式MADの流出ですね、分かります>< 黒みゆきさんもっときてー! ~東方関係~ http //www.nicovideo.jp/watch/sm3961910 ■幻想裏組曲【東方で裏組曲替え歌】 歌詞いいよいいよー!貧乏巫女空気読んでwwwボスラッシュの後の藍様ちぇええええん!!・・・オチwwwww ~歌って・演奏して・描いてみた~ http //www.nicovideo.jp/watch/sm3957496 ■【ニコ寅】 「エアーマンが倒せない」 王族バンドライブ① すごいなー、海賊デPインテル姫ピルクル砂敏そしてやまだん! 豪華すぎやしないか? 姫声かわいくね?え、やっぱ女性?あれ? http //www.nicovideo.jp/mylist/7230090 以前のもまとめて、ヲタケンでたんだwwwwトークうめぇwww http //www.nicovideo.jp/watch/nm3967802 ■【星間飛行替え歌】モエッ☆BL飛行 歌ってみた【バ行の腐女子】 歌うめぇのに歌詞wwww手wwww会話wwww声wwww自重wwww現代医学がんばってwwww http //www.nicovideo.jp/watch/nm3954320 ■お礼に「メルト」を歌ってきた(million halyosy ver.) マジでおめでとう!!なにこの鳥肌歌声&演奏は・・・!!魂篭りすぎで画面がセフルエコノミー; http //www.nicovideo.jp/watch/nm3946383 ■1ミリもラップできない俺が”らっぷびと&タイツォン”を歌ってみた 1kmならラップ出来るということですね!誠wwwwww http //www.nicovideo.jp/watch/sm3964234 ■(V)・∀・(V)カラオケでハナマル☆センセイション【MouRaBBN】 遂に姿公開。おまけが本編把握です。 ~アイドルマスター~ http //www.nicovideo.jp/watch/sm3967662 ■アイドルマスター 美希 Wow PV風 わかむらP世界進出ですね、分かります>< レベル段違いじゃないですか・・・!!!どこまで・・・。 http //www.nicovideo.jp/watch/sm3957335 ■ニコマスメモリー ○あふぅれる愛のメモリーですね、分かります。 http //www.nicovideo.jp/watch/sm3946845 ■アイドルマスター 高木社長の「団結」フルバージョン フリーダムすぎます社長!!!!雪歩こええwwwうほっ・・・いい尻・・・。 http //www.nicovideo.jp/watch/sm3963476 ■アイドルマスター 春香 「チクチクタク」 これは王道春香さんMADですね。いいトランプじゃないか。 カテゴリ [ニュース日記] - trackback- 2008年07月16日 18 41 22 #blognavi
https://w.atwiki.jp/nanocoding/pages/49.html
List of open source Android applications http //en.wikipedia.org/wiki/List_of_open_source_Android_applications Application name Description Website Apk Market Sources License API Note Agit Android Git Client Agit Yes GitHub GPLv3 Android 2.1+ Android Microblog Microblogging client Android Microblog Yes git GPLv2 Andtweet Twitter client andtweet Yes svn Apache 2.0 APG Android Privacy Guard APG apk Yes svn Apache 2.0 Android 1.5+ Beem XMPP (Jabber) IM client homepage list Yes mercurial GPL v3 Android 1.6+ ConnectBot SSH client ConnectBot apk Yes github Apache 2.0 Android 1.5+ CorporateAddressbook Exchange contact (GAL) lookup client CorporateAddressbook apk Yes svn Apache 2.0 Android 1.6+ Crowdroid Twitter client Crowdroid apk Yes source Apache v2.0 Android 1.6+ CSipSimple SIP client CSipSimple apk Yes svn GPLv3 Android 1.5+ Denta Identi.ca client Denta Dialer2 Alternative dialer with T9 search dnaq productions Yes bitbucket Apache 2.0 2.1 and up Exchange OWA Mail client ExchangeIt Dead upstream since Google implemented most of ActiveSync in Android email application[1] Funambol Android Sync client Funambol Client for Android apk Yes svn aGPLv3 Android 2.0+ GCal Call Logger logs callers and durations to selected google calendar gcal-call-logger Yes hg GPL v3 Android 2.2+ Gibber (formerly OtRChat) XMPP IM client homepage list No github ? Combines off-the-record with Tor K9 Email client K9 apk Yes svn Apache 2.0 Android 1.5+ Libredroid Libre.fm client Release Blog Post apk Yes Linphone SIP audio and video client Linphone apk Yes git GPLv2 RTP library under LGPLv2 license Mustard Identi.ca/StatusNet/Twitter client Mustard apk Yes git GPL v3 Allows attaching a picture and per-message enabling geolocation. Contains no ads. Orbot Tor proxy homepage apk Yes svn BSD Android 1.5+ Needs rooted phone for transparent proxy Sipdroid SIP client Sipdroid apk Yes svn GPLv3 Android 1.5+ look here for making it work with asterisk instead of the default provider SMS Backup Plus Backup and restore Android SMS/MMS to Gmail or any IMAP server [1] apks Yes git Apache 2.0 Android 1.5+ swiftp FTP server for Android swiftp apk Yes svn GPLv3 TalkMyPhone control your phone via XMPP(Jabber) TalkMyPhone apk Yes Mercurial LGPL Transdroid Transdroid is an Android remote client for your torrent application running on a server or home computer transdroid Yes svn GPLv3 Tumblife Tumblr client Tumblife apk Yes git GPLv3 Android 1.6+ Twitli Twitter client Twitli UkiukiView Social Networking Service client with OpenAR and linked various Mashup Web Services. BrilliantService Android Development Blog apk Yes svn MIT Android 1.6+ Vidiom Mobile video blogging and web video publishing tool Vidiom homepage Yes git GPL v3 Android 2.1+ Voyager Connect In-vehicle network diagnostic/command/analysis tool supporting basic and highly advanced in-vehicle networking systems such as OBDII, HSCAN, and SWCAN (Single-wire CAN). gtosoft Yes github CC3.0 Android 2.0+ Wordpress WordPress CMS client wordpress No Yes repository GPLv2 Yaaic Internet Relay Chat client yaaic apk on github GPLv3 - Yaxim Jabber/XMPP client yaxim apk Yes on github GPLv2 Android 1.5+ - [edit] Education culture Application name Description Website Apk Market Sources License API Note And Bible Study the Bible on your Android Mobile (multilingual) and-bible apk Yes svn LGPL [edit] Emulators Application name Description Website Apk Market Sources License API Note Android Terminal Emulator A terminal emulator for communicating with the built-in Android shell androidterm Yes hg Apache 2.0 Android 1.6+ Scummvm ScummVM port [2] Android 1.5+ Twisty Z-machine emulator Twisty Yes [edit] Games Application name Description Website Apk Market Sources License API Note Alien Blood bath Rewrite of the original Windows game of the same name - 2D platform shooter Alien Blood Bath Andoku Sudoku numbers / maths puzzle game Andoku AndroJig Jigsaw puzzle Android creations apk No To be available Free 2.2+ Asqare asqare BomberAgent Throw your phone entertainment! TYPE apps Yes git Caverns of Fire Shooter tmtg.net apk Yes zip BSD 2.1+ Frozen Bubble Knock the bubbles down by making clusters of three or more bubbles in the same color. Frozen Bubble Yes svn GPL v2 Port of Frozen Bubble Hot Death Android port of Hot Death Uno (card game based on Uno, with lots of additional cards). Homepage Yes svn GPL Knave Arthur s Sword proof-of-concept 2-player augmented reality swordfighting (virtual swords clink when they intersect) https //launchpad.net/asword OpenSourceTownLicense Lexic Word-grid game - against the clock! Lexic Nethack Android NetHack homepage list Yes svn GPL v2 Port of NetHack Newton s Cradle model the physics of Newton s Cradle newtonscradle Yes svn GPL v3 Opensudoku Sudoku numbers / maths puzzle game OpenSudoku Open WordSearch word search game openwordsearch Yes hg GPL v3 Works on 1.5 Replica Island Side-scrolling platformer homepage Yes svn Apache License 2.0 Works on 1.5 robotfindskitten robotfindskitten apk git GPLv3 Robotic Space Rock fun to play game monolithandroid list svn Apache License 2.0 and Creative Commons 3.0 BY 1.5 Scrambled Net A port of the KDE game "knetwalk" Scrambled Net Shortyz A crossword puzzle client Shortyz Page Yes hg GPLv3 1.6+ Simon Tatham s Puzzles A great portable collection of puzzle games, ported to android Android Puzzles apk Yes git MIT Sokoban Warehouse Puzzle Game homepage Yes git GPL v2 Port of ksokoban Solitaire Collection solitaire-for-android Taps of Fire Frets On Fire port (Guitar Hero like) homepage list No svn GPL v3 Works on 1.6 Target Anagram Word Puzzle homepage apk Yes svn GPL v3 TiltMazes Ball-tilting game - collect goals in a maze against the clock! TiltMazes Web Wars Shooter tmtg.net apk Yes zip BSD 2.1+ Word Seek word search game wordseek Yes svn GPL v3 Works on 1.5 Fork of Open WordSearch Yams 5 dice game yams apk Yes tgz GPL v3 1.5 [edit] Entertainment Application name Description Website Apk Market Sources License API Note Android s Fortune Unix fortune for Android. Android s Fortune @ Launchpad list Yes bzr GPL v3 =1.5 SwallowCatcher Podcast client for Android Announce Page Yes No gitorious AGPL v3 Unknown [edit] General Application name Description Website Apk Market Sources License API Note aCal CalDAV calendar client http //acal.me Yes http //gitorious.org/acal GPLv3 Android 1.6+ In the market for a donation andless Audio player supporting lossless file formats homepage Yes LGPLv3 android-metronome Metronome android-metronome AnkiDroid Flashcards spaced-repetition, compatible with Anki AnkiDroid Yes git GPLv3 Announcify reads out loud various events, notifications and information announcify.com GitHub Android Market GitHub GPLv3 Android 2.1+ APN Apndroid Yes Contains ads. Astrid Task recording Astrid 2.11.0 Yes git GPLv2 Terms of service not open source Barcode Scanner Barcode reader ZXing Project latest Yes svn Apache 2.0 CellFinder Cell Network Finder CellFinder CIDR Calculator CIDR subnet calculator CIDR Calculator Contact Owner Contact Owner Yes svn LGPLv3 Countdown Alarm tracks a count down and displays an alarm at 0 homepage Yes svn GPLv3 cyanogen-updater CM Updater dmix MPD client dmix apk Yes git Android 1.5+ Fork of pmix that allows streaming and more. AKA MPDroid FBReaderJ e-book reader site apk Yes zip GPL Android 1.5+ (fbreader s port) Floating Image Streams images from the web to display floatingimage Yes svn GPLv2 GCstar Viewer GCstar Viewer is an application to view your collections created with GCstar Home apk yes svn GPLv2 geobeagle Geocaching geobeagle GeoHunter Geocaching geohunter Yes svn Keepassdroid KeePass-compatible passphrase manager for Android [3] Yes [4] GPLv2 mandelbrot Fractal viewer mandelbrot Mileage tracks car mileage, gas costs, etc. homepage Yes svn Apache 2.0 Mnemododo Flashcard (spaced-)repetition mnemododo No here GPLv2 Openintents PIM applications openintents /!\ WARNING not all openintents applications are free software,some have an EULA Password Hash pwdhash implementation Password Hash list Yes git BSD Android 2.2+ pedometer Counts your steps pedometer Yes git GPLv3 pmix MPD client pmix apk Android 1.5+ Works with replicant ringdroid ringdroid No support for OGG Rockbox music player / jukebox [5] [6] No svn officially "unusable", early development version SayMyName reads out caller s name roadtoadc apks Yes svn GPLv2 Android 1.5+ Secrets Secrets for Android is an application to securely store and manage passwords and secrets on your Android phone homepage Yes svn Apache 2.0 ServeStream HTTP(s) media server browser and stream player [7] Yes [8] Apache 2.0 Android 2.2+ Shuffle Get Things done (GTD) application, can synchronize with Tracks (also OSS) Shuffle Yes svn Apache License 2.0 Android 1.5+ SL4A Scripting Layer for Android (SL4A) brings scripting languages to Android by allowing you to edit and execute scripts and interactive interpreters directly on the Android device Blog No svn Apache 2.0 slashdot Slashdot reader slashdot Yes mercurial GPLv3 SMS Popup SMS Messaging application EverythingAndroid apks Yes svn GPL v3 Spell Dial spelldial Sri Lanka Train Schedule An Android Application to get Train Schedule, Train Delays and Ticket Prices of Sri Lanka Railways homepage Yes git GNU/GPL Android 2.1 + Sketcher Procedural drawing tool homepage list Yes git Apache 2.0 Android 1.5+ A port of "Harmony" SuperGenPass Password hasher SuperGenPass apk git GPLv3 TippyTipper Tipping calculator TippyTipper Yes svn Apache 2.0 Android 1.5+ Tram Hunter Melbourne s Tram Tracker service. Tram Hunter Yes GPLv2 Veader Chinese Ebook Reader Veader Wiki Dici Wiktionary Wiki Dici XBMC remote Remote control for XBMC media centres XBMCÂ Remote Google Code apks yes GPLv2 FeedGoal RSS/Atom Feed Reader FeedGoal Project apk Yes svn GPLv3 Android 1.5+ Android Library [edit] Lifestyle Application name Description Website Apk Market Sources License API Note Collectionista Fancy collection manager. Currently for books and CDs. Collectionista @ Launchpad, Collectionista @ Google Code No Yes bzr GPL v3 =2.1, incl 3.0 Based off of Shelves and GCStar. Currently in alpha. [edit] Launchers The launcher presents the main view of the phone and is responsible for starting other apps and hosting live widgets. There are many non-open source launchers as well. Application name Description Website Apk Market Sources License API Note ADW.Launcher Launcher devsite downloads Yes git Apache 2.0 Default CyanogenMod Launcher Android Launcher Plus Launcher [9] svn Apache Android 2.0+ Fork of stock application launcher [edit] Libraries Application name Description Website Apk Market Sources License API Note eyes-free text-to-speech library eyes-free Log Collector Collects a device log and sends it to a developer using a method of your choice android-log-collector Yes svn Apache 2.0 Android 1.5+ MemorizingTrustManager SSL/TLS certificate management lib which asks about untrusted certificates and allows to remember the decision. MTM github MIT OI About About box that can be used by any application. It works via intents as would it be a library, however it actually is a standalone app in the Market. OpenIntents Yes Apache 2.0 Easy Facebook Android SDK Library to integrate facebook features into Android application Easy Facebook Android SDK official site LGPL v3 SuperCollider-Android SuperCollider audio synthesis engine SuperCollider-Android apk from github No github GPL v3 Open Sound Control libVoyager OBD/CAN Vehicle network communications library. Basic PID scanning, advanced diagnostics, monitoring, data logging, SWCAN in-vehicle control such as radio, locks, starter... gtosoft website Yes github CC3.0 Android 2.0+ [edit] Location/Mapping/Navigation/Routing Application name Description Website Apk Market Sources License API Note Andnav GPS navigation program http //www.andnav.org/ devsite svn GPLv3 Android 1.6+ was liberated Dec 09 BigPlanetTracks Offline map and GPS tracking announcement devsite apk_list No mercurial GPLv3 Android 1.5+ GPS Share Minimalist location sharing GPS Share apk Yes zip file MIT Android 2.2+ LibreGeoSocial Augmented Reality Robust Solution Official Web Dev Site Yes SVN GPLv3 Android 1.6+ Mixare Augmented Reality Engine http //www.mixare.org/ devsite apk_list Yes git svn GPLv3 Android 1.5+ MyTracks GPS tracking http //code.google.com/p/mytracks/ apk Yes mercurial Apache 2.0 Android 1.5+ Navit GPS Navigation http //www.navit-project.org apk Yes svn GPLv3 Android 1.5+ OsmAnd GPS navigation program http //code.google.com/p/osmand/ apk_list mercurial GPLv3 Android 1.5+ OsmTracker GPS tracking with annotation Dev site apk list Yes svn GPLv3 Android 1.5+ Picture Map Show geotagged photos on a map http //ebnj.net/android/picturemap/ Yes GPLv3 Android 1.6+ The OpenStreetMap wiki has a list of "open source" Android applications that support OpenStreetMap. [edit] Robotics Application name Description Website Apk Market Sources License API Note Amarino Interface to Arduino via Bluetooth Homepage No Google code GPLv3 1.6+ MINDDroid Controller for Lego Mindstorms NXT robots Mindstorms announcement yes git GPLv3 2.1+ and 1.6 backport [edit] Utilities Application name Description Website Apk Market Sources License API Note AndAR AndAR is a project that enables Augmented Reality on the Android platform. homepage Yes svn GPLv3 android-vnc-viewer VNC Remote Desktop homepage apks Yes svn GPL v2 Apps Organizer Apps organizer is an android application that allow you to organize installed applications using labels appsorganizer Yes svn GPL v3 Battery Notifier Battery level on notification area, alarm on low battery battery-notifier apks Yes git Apache License 2.0 Android 1.6+ DiskUsage Storage card usage viewer DiskUsage apk Yes svn GPLv2 DroiDic Spell checker / Crosswords cheater DroidDic apk No zip Free 2.2+ Gmote Computer Remote Control homepage apks Yes svn Apache License 2.0 lifesaver SMS and call log SD backup lifesaver Yes svn Apache Marine Compass A nice looking 3D compass homepage Yes svn Apache License 2.0 Android 1.6+ MicDroid MicDroid is a small Android app that produces the pitch correction effect made famous by T-Pain. homepage Yes git GPLv2 Android 1.6+ NetCounter Network usage counter homepage Yes GPLv3 Net Meter Network and Task monitor Homepage apks Yes svn Apache License 2.0 Permissions Shows permissions for installed android apps androidpermissions Yes svn Apache Quick Settings Quick access to system settings homepage Yes svn Apache 2.0 Android 1.5+ rVoix "Call recorder homepage Yes svn GPL v3 Android 1.5+ only for msm7k-based HTC devices (like Magic or Hero) ROM Updater Helps the user to maintain his/her custom ROM updated via ROM author maintained repositoty homepage Yes git GPL v3 Android 2.0+ Sanity "Call recorder/blocker/manager forum Yes git GPL v3 Android 2.0+ SD Move "Move to SD Card" manager sdmove Yes hg GPL v3 Android 2.2+ SD Watch Ultra-simple "Move to SD card" manager sdwatch Yes hg GPL v3 Android 2.2+ Tea Timer A straight-forward tea timer Tea Timer Yes git GPLv3 Tricorder a working tricorder moonblink Yes svn GPL v2 [edit] Widgets Widgets are elements that can be added to the launcher page to display information whenever the user looks at their phone. They are typically implement things like clocks and news feeds but are not limited to that. Application name Description Website Apk Market Sources License API Note Dazzle Configurable Switcher switcher widget (Wi-Fi, Bluetooth, GPS, airplane mode, and brightness/auto) moonblink Yes svn GPL v2 Typographic Widgets Weather, clock and battery widgets development downloads No? svn GPL v3 Battery Widget Shows battery percentage and temperature. androidappdev.org Yes github GPLv3 Wi-Fi Widget Connect/disconnect Wi-Fi and show network SSID. androidappdev.org Yes github GPLv3 Simple lightweight Widgets battery, cpu load, storage space, gps, wifi and traffic meter widgets development Yes svn GPLv3
https://w.atwiki.jp/galacticfield/pages/620.html
Galactic Blog/2006年10月27日/どうみても恵庭です。本当にありがとう。 #blognavi
https://w.atwiki.jp/azuma3733/pages/1210.html
#blognavi ~一般サイトニュース~ http //blog.nicovideo.jp/niconews/2009/07/003507.html ■801ちゃんRオーディション一次選考結果! バ行入っちゃってるーwww再生コメントマイリスケタ違いのユーザー投票か・・・。 http //yunakiti.blog79.fc2.com/blog-entry-3351.html ■『けいおん!』秋山澪に続き平沢唯のキャラソンも4万台に キャラソンランクは3週で両方とも抜き去りか。あとはもってけだけですね。 http //yunakiti.blog79.fc2.com/blog-entry-3335.html ■『GA 芸術科アートデザインクラス』 主人公キサラギの声が能登と思ったスレ住人 ほんと能登と思って2回ほどサイト見に行ったよ。 http //workingnews.blog117.fc2.com/blog-entry-2094.html ■サクラ大戦語れる奴ちょっとこい 1と2なら攻略本の裏に後ろに載ってる事や物のの詳細まで全部覚えてた。もちCDも持ってた。今は( http //blog.livedoor.jp/basicchannel/archives/51688632.html ■2009年秋期アニメをまとめてみた けんぷファーくらいかな。ホワルバはブルレイ見てから見る。 http //guideline.livedoor.biz/archives/51269631.html ■ドラクエ6はなぜ失敗したのかはてなブックマークに追加 私は好きですがねー。まぁもっとそのキャラ専用技みたいなのあってよかったかもですがね。 http //himasoku123.blog61.fc2.com/blog-entry-804.html ■【XBOX】Forza3のグラフィックがやりすぎなくらい凄い件 もう実写じゃないか!!! http //alfalfa.livedoor.biz/archives/51482884.html ■面接官「何で今まで仕事しなかったの?今まで何やってたの?」 おぉぅ、こわいこわい。 http //alfalfa.livedoor.biz/archives/51486591.html ■ついにES細胞で精子を作ることに成功\(^o^)/男オワタ でも実際2のようなことが起こるかもね。永遠の命とかも。 ~ニコニコ動画~ http //www.nicovideo.jp/watch/sm7592774 ■自由に151匹描いてみた 所々期待を裏切らないものが!クサイハナはどこかで見たことあるよ!? とりあえずヒトカゲゼニガメリザードニドラン♂ユンゲラーモルフォンでBOX埋めてくるわ。 ドククラゲ使いの私に隙はなかった。 ~実況~ http //www.nicovideo.jp/watch/sm7584328 ■【実況】裏技 チート 最終回 後編【PS2版ドラクエ5】 夢の国すげー!!!母涙目すぎるwwwボス涙目ってレベルじゃwww子供4人テラ和む。お疲れ様でした!!! ~京アニ関連~ http //www.nicovideo.jp/watch/sm7588791 ■36秒でわかるエンドレスエイト【涼宮ハルヒの憂鬱】 4回もやらずにこれを30分流せばよくね?((( ~歌って・演奏して・作ってみた~ http //www.nicovideo.jp/watch/sm7564752 ■【好き放題に】 『七色のニコニコ動画』 ver.プリクマー 【歌ってみた】 なんだ視聴間違え・・・てないwwwTDNwww いいフリーダム流石プリクマーです!!!クマッ☆まさにニコニコソング歌い手!!!ニコニコできました! http //www.nicovideo.jp/watch/sm7570028 ■「U.N.オーエンは彼女なのか?」を爽やかに弾いてみた(アレンジ) これは良いアレンジ!何かのEDみたいだ。コードをメジャーにする程度の能力www http //www.nicovideo.jp/watch/sm7570299 ■Just Be Friends 歌ってみた ドニ嶋 おぉ、歌い方すごい合ってると思う!!!これはすごい!!!専用歌のようだ。。。 http //www.nicovideo.jp/watch/sm7587077 ■「もう歌しか聞こえない」一人で連弾してみた。 ガチ残像がwwwものすごいラスボス臭。 ~東方関係~ http //www.nicovideo.jp/watch/sm7564865 ■【東方】紅魔館にモケーレがやってきた 本気 流石の存在感。乗ってるwwwちぇええええええええええええん!!!!モケちゃんきめぇ^^^ いやカリスマ持ったほうだよね。おっパチュリー!!!最後やべぇ!!!キョン大量発生www http //www.nicovideo.jp/watch/sm7564502 ■【東方】最強○×計画 その1 \バカジャネーノ/ http //www.nicovideo.jp/watch/sm7572786 ■元々シュールな 東方手描き4コマ 4度目の夏 ☆今日の一押し☆ ゆうかりんwwwwらんさまどうしたwww三姉妹どうすりゃいいんだ・・・じわじわくるわwwwうん戻った。 そして安定の秋姉妹wwwなんでバイクwwwwキャーイクサーン。 http //www.nicovideo.jp/watch/nm7583389 ■【東方】宴にあつまるひと【4コマ】 野生の相沢さんの新作ktkr!ルナのフラグがたった!!! http //www.nicovideo.jp/watch/sm7588983 ■ドロワズ 上から幻想入りするぞぉ!気をつけろぉ! 第3話 中編 20秒で最初に戻るを繰り返してるけど何もおかしくはない。 http //www.nicovideo.jp/watch/sm7570950 ■へんしん白沢先生(偽新々) キャーイクサーン。2年乙すぎる。。いもうめぇ! http //www.nicovideo.jp/watch/sm7579421 ■【東方】アリスがトレーニング 投コメがwwww http //www.nicovideo.jp/watch/sm7583355 ■咲夜さんがトレーニング 流石早い!!!! http //www.nicovideo.jp/watch/sm7587315 ■【霊夢】ふたりでトレーニング【さとり】 霊夢は運動するほど栄養g ・・・!!? さとり!!!? 素晴らしいジト目だ!!!提供ジャスティスwww ~アイドルマスター~ http //www.nicovideo.jp/watch/sm7586514 ■アイドルマスター アタシんちの美希は無限大 流石RidgerP!!!シンクロも演出もすごすぎます!!! http //www.nicovideo.jp/watch/sm7568312 ■アイドルマスター x 矢島美容室 「はまぐりボンバー」 ヤッパリキターwww本家も乱入wwww カテゴリ [ニュース日記] - trackback- 2009年07月11日 01 24 23 #blognavi
https://w.atwiki.jp/nottv/pages/133.html
今日のまとめ。 ※再放送は25時からNOTTV2です! 出演者は・・・ 岩佐さん 片山さん 仲川さん 前田亜美さん http //lh3.googleusercontent.com/-F9-5voz0tE0/UGK1g-LhiAI/AAAAAAABGtA/6fLWkJsapHw/s0/.jpg そしてゲストに・・・ U字工事さん 柏木由紀さん <オープニング> チキチキジョニーと一緒になぜか柏木さんが登場! 実は今日、あん誰前にAKBカフェ秋葉原の1周年のお仕事で柏木さんが来ていました。 岡田隆志16 21 - 一般公開 AKB48カフェ&ショップ秋葉原オープン1周年記念イベントに柏木由紀さんが登場 9月29日にオープン1周年を迎える「AKB48 CAFE SHOP AKIHABARA」のオープン1周年記念イベントに柏木由紀さんが登場。 その様子はなんば店、博多店でも生中継されました。..... http //lh3.googleusercontent.com/-ISnlVz20cn8/UGKsk41-QLI/AAAAAAAABsU/7AkIU2T-9LQ/s0/120926-1.jpg http //lh4.googleusercontent.com/-0PEG53zHbDo/UGKsp0jgWXI/AAAAAAAABsc/yot5pKpTB04/s0/120926-2.jpg http //lh4.googleusercontent.com/-hyowtxL-SvY/UGKss98fFKI/AAAAAAAABsk/TZ4k5jRwK08/s0/120926-3.jpg http //lh3.googleusercontent.com/-QlMEZ94txig/UGKsv3AzwDI/AAAAAAAABss/jfxoHRVbsvg/s0/120926-4.jpg http //lh4.googleusercontent.com/-3kFXDUgwkjU/UGKsycjaC0I/AAAAAAAABs0/RW72UzdRv4Q/s0/120926-5.jpg http //lh3.googleusercontent.com/-sjVrtjE1ogQ/UGKs0s7wYCI/AAAAAAAABs8/jSwcGZzXbwM/s0/120926-6.jpg https //plus.google.com/109032389081888190627/posts/SW2hVKugQLs 我々あん誰スタッフを見つけるといきなり・・・ 「あん誰出たいんですけどどうしたら出れますか?」 と言われ、急遽調整することになりました。 http //lh4.googleusercontent.com/-8HBck7-qMCE/UGK5k-6Lm4I/AAAAAAABG7Y/mZyr9xYv0lI/s0/.jpg 以前、片山さんが柏木さんと一緒にあん誰に出たい!と言ってたこともあったので、我々も大歓迎でした! そして片山さんが以前から飼いたい!といっていたウサギも登場。 水曜Dの希望でなぜか片山さんと柏木さんがウサギ耳をつけてました・・・ http //lh5.googleusercontent.com/-tda8RlFATuk/UGMhziU75lI/AAAAAAABHbw/le2C4z64PX0/s0/IMG_1675.JPG http //lh5.googleusercontent.com/-FgXtqGyyH7I/UGMhuPcNPzI/AAAAAAABHbo/_1mq9ICjioQ/s0/IMG_1683.JPG http //lh4.googleusercontent.com/-jFXKJ59Q9mE/UGMjc-1NQjI/AAAAAAABHdU/wuQq3SwTiGQ/s0/IMG_1674.JPG <技ありグランプリ> あん誰恒例の大喜利企画。 柏木さんも参加することに。さらに、お笑い芸人のU字工事さんが登場。 お二人はNOTTVで大喜利&ショッピング番組「モトとるショッピング」という番組のMCをやっているので、 あん誰メンバーのスキルアップのために来ていただきました! 結果・・・優勝はあん誰大喜利クイーン岩佐さんが優勝! 柏木さんとU字工事も秀逸な回答を連発しましたが・・・岩佐さんが接戦を制しました!! http //lh3.googleusercontent.com/-6bsYS9uuEho/UGMh50d8nuI/AAAAAAABHb4/sPtkwAkzMlw/s0/IMG_1691.JPG http //lh3.googleusercontent.com/-C0q-JsdMPxw/UGMh-ar6CQI/AAAAAAABHcA/fFQLTKbuSfM/s0/IMG_1697.JPG http //lh3.googleusercontent.com/-ULS-M3sjvPM/UGMiDawm2bI/AAAAAAABHcI/HaTrUMkVAgY/s0/IMG_1704.JPG http //lh3.googleusercontent.com/-8L3M5uoQxKI/UGMiIgDJ4cI/AAAAAAABHcQ/LCrGXYjSIAA/s0/IMG_1710.JPG http //lh6.googleusercontent.com/-4WUPvOIlwno/UGMiMx6TG9I/AAAAAAABHcY/URvNrVArcno/s0/IMG_1716.JPG http //lh4.googleusercontent.com/-QljJSxm5s1Y/UGMia635QiI/AAAAAAABHcg/1k-l42kL2wY/s0/IMG_1750.JPG ※柏木さんは劇場公演があるため、ここで退席しました <アーミートーク> 某人気トークバラエティー企画のパロディ、アミトークという企画を先週やったのですが、ちょっとした手違いで「アーミートーク」に・・・ 軍服姿の亜美さんが出演者の悩み相談にのりました! そんな中、U字工事さんに対し驚愕のアドバイスを・・・ http //lh3.googleusercontent.com/-rkSxrq4Qjxk/UGMifQz6BEI/AAAAAAABHco/fqr5_yFNNNA/s0/IMG_1768.JPG http //lh6.googleusercontent.com/-Cge8C6WlkBI/UGMij1KTEdI/AAAAAAABHcw/69L-1X5jfAM/s0/IMG_1784.JPG 3問目の問題が・・・ 「やりたいのはどっち? A始球式 B食ロケ」 実はこれ仲川さんへのサプライズのフリでした。 実は明後日金曜日の神宮球場の試合で始球式をやるチャンスをNOTTVがGETしたのです。 以前から一番熱く始球式をやりたい!とアピールしていた仲川さんにお願いすることにしました。 http //lh5.googleusercontent.com/-j-4ehaRFCjE/UGMipY_0bqI/AAAAAAABHc4/c_GkDmZ-GHM/s0/IMG_1797.JPG 仲川さんがジャカルタに行く前にどうしても叶えてあげたかったので、ギリギリ間に合って本当に良かったです・・・ http //lh3.googleusercontent.com/-cU4MHwsP5T0/UGL_GI1JTQI/AAAAAAAABXM/-hKg5OHxvz8/s0/26+-+1.jpg http //lh4.googleusercontent.com/-Yz50vbzk7vo/UGLMHEJn4pI/AAAAAAACf9s/5KTtT-sQ_co/s0/.jpg 今日はいろいろ盛りだくさんでしたが、とても内容の濃い回になりました。 柏木さんの感想ですが、仕事へのスタンスや番組中の言動、本当に我々スタッフも勉強になりました。 さすがですね。今後のあん誰にも活かしていきたいと思います。でもそれ以上に・・・ 本番前の楽屋から本番中まで、柏木さんと片山さんお2ショットがなんかほんわかしました! 本当に素敵な関係なんだなぁと実感。 柏木さんが帰り際何度も・・・ 「また出ますからよろしくお願いします!」 と連呼してくれましたw また片山さん登場の回に遊びに来てほしいですねw え?番組のスタンス? あん誰メンバーが喜んでくれるならそんなのどうでもいいです← http //lh5.googleusercontent.com/-WUYxU-gU_js/UGLLoleFwuI/AAAAAAABHTo/WeQ-0qLDSo8/s0/.jpg
https://w.atwiki.jp/formallang/pages/13.html
"Extension of Tabled 0L-Systems and Languages" (1973) ET0L-Systemを提案した論文。L-System系の言語理論(developmental language)の方向で、Chomsky系の形式言語理論に親和性が高い形にまとめたのがこの研究。良いClosure Propertyを持っていたり(Full AFL)、文脈自由言語を真に含んでいたりする。 Grzegorz Rozenberg International Journal of Computer and Information Sciences, Vol. 2, No. 4, pp. 311-336, 1973 http //dx.doi.org/10.1007/BF00985664 これ以前のL-System系のシステムと違って、非終端記号と終端記号の区別を入れたのがポイントなのだと思う。 ET0L とは G= V,Σ,ω,P V: alphabet. 非終端記号と終端記号の集合 Σ: target alphabet. 終端記号の集合(⊆ V) ω: axiom. 開始文字列(∈V*) P: table. 導出規則のテーブル = {P1, ..., Pn} Pi: a - α の形の"導出規則"の有限集合。ただしa∈V,α∈V*。Piはcomplete(∀a∈V aから始まる導出規則が存在) 1ステップの書き換え s = t は Pからどれか一つPiを選ぶ s = a1a2...an, a1- α1∈Pi, ..., an- αn∈Pi のとき t=α1...αn で定義される。Gの定義する言語は L(G) = {t∈Σ* | ω= *t}。 各PiがDeterministicな場合(つまり、∀a∈V aから始まる導出規則が"唯一"存在な場合)、システム自体がDeterministicであるという。EDT0L と書く。αが常に空文字列でないような場合を Productive という。 CFG との関係 1ステップで全体を並行して一気に書き換えるのがポイント。どのPiを使ったかによって、導出の深さが同じところの間でなんとなくシンクロがとられて、文脈自由を越える言語が書ける。 T0L との関係 V=ΣなのがT0L。非終端記号と終端記号の区別を入れたのがET0L。 E0L との関係 |P|=1 なのが E0L。テーブルが複数種類あるのが ET0L。 0L-System との関係 V=Σで|P|=1なのが0L。 L-System との関係 0L は L の拡張ではなく制限なので注意。 "Surface Tree Languages and Parallel Derivation Trees" (1976) ET0L = yield(T(MON))。ET0L言語族は、monadic treeを入力言語としてTop-down Tree Transducerで生成できる木のyield(葉を左から右に並べた文字列)として得られる言語族に等しい。また、deterministic 版についても EDT0L = yield(DT(MON)) が成り立つ。 Joost Engelfriet Theoretical Computer Science, vol 2. pp. 9-27 http //dx.doi.org/10.1016/0304-3975(76)90003-7